

In any day stage, if the player boosts right before a launch panel, some sort of glitch will occur. The camera angle will change, but the boost will not change direction as long as it is in effect, even if Sonic stops drifting and kicks off in a different direction. Sonic will not turn as he normally does while drifting, but will simply continue in the same direction. In any day stage in the Wii/PlayStation 2 version of the game, the player should drift while boosting. If the player does this on the part before the spring and jumps, Sonic will continue grinding but will be grinding sideways. From there, they can tilt the control stick to the left, and if done correctly, Sonic will stop grinding but will still be in his grinding animation. In the Spagonia entrance stage during the day in the Xbox 360/PlayStation 3 versions, the player should go to the wall where Sonic learned how to do a wall jump, wall jump up the wall, and go off the springs, placing Sonic on the grinding rails. This glitch cannot be performed by the Werehog, due to the people not being there at night. To get out of the glitch, the player can press the jump button. If done correctly, Sonic will be in between the two people, either standing or in his jumping animation while occasionally moving. The player should jump in between these two people. During the day, they should go near the entrance stage, where they will see two people talking. In the Xbox 360/PlayStation 3 version of the game, the player must go to the Spagonia Hub world.

From there, they can jump on top of the pipes, then off of them onto another area. The player should touch it to transform Sonic into Sonic the Werehog and use the glitch on the left side of the door, which will lead to the area with pipes and fans they would normally have to go through. (The combo is on the 360 or on the PS3, and the player must hit the shield button in the middle of the final attack) There is a certain area in Eggmanland where Sonic is in a white, mechanical room with an Hourglass. In the Xbox 360/PlayStation 3 version of the game, there is a glitch that allows the player to pass through doors during Werehog stages. In some cases, this glitch can get the player an automatic S-rank, although in most cases it will result in a minimum of a C-Rank. The results screen will say "BEST TIME: 0:00.00" and the player will receive a massive Time Bonus. If the player runs to the Goal Ring at the end of any level and pauses before reaching the results screen, they can restart the level and the level will have completed itself. Many of them have not been confirmed by Sega. Unless otherwise noted, all glitch names are conjectural. This article contains a list of glitches from Sonic Unleashed. Main page Script Credits (360/PS3) Credits (Wii/PS2) Glitches Beta elements Gallery
